Financial Literacy for Kids and Teens

Compounding Interest, Ketchup Commercials and Everything in Between

What is Mindiez?

Mindiez is a unique Blended Learning platform for teaching financial literacy at primary and secondary schools. Comprised of unique classroom and teacher materials as well as apps and games for fun and experiential learning, Mindiez makes it possible for teachers to deliver, test and manage financial education courses at school.
Holistic Approach
In addition to basic financial literacy principals, Mindiez takes a broad pedagogic approach and includes a range of economic and social science study materials for an enriching learning experience.
Independent Thinking
As opposed to learning just dull and theoretical financial concepts, we believe in cultivating students’ critical thinking skills that will help them throughout life with decision making in general and financial decisions in particular.
Experiential Learning
Through our unique apps and games, students learn, experience and practice financial principles on their mobile phones or computers, both in class and at home.

Content Units

The Evolution of Money

From shells and salt to Apple and Google Pay

What is Economics?

Supply, Demand and Relative Advantage

Savings

Planning ahead, managing funds and understanding interest

Consumerism

Responsible consumption, brands and advertising manipulations

Decision Making and Risk

Dice, coins and uncertainty

Behavioral Economics

Rationality, Cognitive biases and Value Theory

Loans

Large sums, small letters and credit cards

Capital Markets

Stocks, ETFs and Indexes

Banks and Governments

Banks, governments, and how they are intertwined

Digital Currencies

Crypto, Bitcoin, NFTs and more

Game Theory

Players, games and strategy

Mindiez Advantages

Mindiez is a robust platform comprised of content, games and interactive apps that can be used in the ongoing curriculum as well as the occasional extra-curriculum studies. In essence, the content revolves around the financial world, but includes many topics that can also be integrated into other classes, such as the subject of probability (Math classes), the "Evolution of Money" (History classes), Behavioral Economics and Game Theory (Psychology classes) and more.
Suitable for everyone - every teacher can use the system regardless of his or her professional background
Relevancy - everyday examples and illustrations from the world of children and teenagers
Experiential - extensive use of games and apps
Holistic - materials from broad disciplines that can be combined in a variety of lessons
Flexible - the platform can be used throughout the year or just a semester